22 Sep 2022 - Tom McFarlin
I started to develop a game engine and game in C++.
This is an FYI, more for the sake of history. On May 23, 2022, I started to design and develop a 2D platformer game engine and game. My favorite 2D platformer is Castlevania Aria of Sorrow, I’m a 90s kid who grew up on Super Mario World and Donkey Kong.
Here’s the Github project under dev. One thing I’m doing with this project that I typically don’t do is do little to project manage it! I usually project manage my projects to the point where I’m not actually working on them…this is uninspiring and I wanted to see what I could do without planning so much. It’s working well, especially since I’m learning new skills and it’s difficult to plan far in advance. I basically just have the next task or 2 in mind to move the project forward, in my spare head-space-time I “plan” my approach, and when I get a few moments here and there I sink some time into the project. My goals are to
Screenshot of current state of project
Skills learned / refined since start of project:
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